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EventStream Engage Definitions
Updated over 3 months ago
  • Gamification – The process of creating games, activities, challenges or quests to encourage your attendees to participate in different aspects of your event.

  • Goals – These are the specific objectives you will define that provides the structure for a specific game or activity. Goals are tied to a specific objective, such as checking in with an exhibitor, participating in an activity, participating in social media, and more. Goals typically will award points to the attendee for completing a goal.

  • Badges – Badges are recognitions for completing specific goals, typically associated with a theme. Example badges would be social badges for accomplishing a set amount of social media activity or a Handshake badge for visiting a pre-defined number of exhibitors. Badges serve as a recognition of an attendee’s participation at an event.

  • Prizes – One aspect of gamification is awarding prizes to attendees using a ticket draw or letting attendees use accumulated points (coins) to purchase items such as food, beverages, clothing, and more.

  • Points – Points are earned by attendees for completing a goal. It is up to you to determine how many points are awarded.

  • Mystery Points – This setting lets you hide the actual number of points a specific goal would earn until the attendee completes the goal.

  • Coins – Coins are automatically allocated at 1 coin for 10 points. Coins are used for attendees to redeem for gifts and prizes.

  • Beacons – Beacons are small devices that are battery powered and are used to transmit a Bluetooth signal to nearby smart phones and tablets. EventsAir uses beacons to allow check-ins to different locations such as functions, sessions or even exhibition stands.

  • QR Codes – These codes are used for Engage check-ins in a similar way to using beacons. Instead of the beacon scanning for and recording a check-in, the attendee can use EventStream Engage from their attendee app to scan the QR code to record their check-in.

  • Display Time – This setting lets you set the date and time that a specific game is visible in the Attendee App.

  • Active Time – This date and time setting defines when a specific goal is available to be earned. Note, it will still be visible in the app, but not available to be earned until the preset time and date.

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