Active Time – Lets you set a date and time when a specific goal can be earned. (The goal is still visible in the app, but not available to be earned until the pre-set time and date).
Badges – Badges are given as a result of completing specific goals, usually associated with a theme. For an example, a "social" badge (or three levels of badges) for accomplishing a set amount of posting/commenting activity or a Handshake badge for visiting a pre-defined number of exhibitors. Badges are a fun way to recognize an attendee’s participation at an event.
Beacons – Beacons are small battery-powered devices, used to transmit a Bluetooth signal to nearby smart phones and tablets. EventsAir uses beacons to send a location signal, allowing automatic (app-based) check-in or tagging for different locations (e.g. for functions, sessions or exhibition stands).
Coins – Coins are automatically allocated at a ratio of 1 coin for every 10 points. (This ratio allows the psychological benefit of showing attendees large "points" amounts, without necessarily having to give large prizes.) Coins can be used by attendees to redeem for gifts and prizes.
Display Time – Lets you set the date and time that a specific goal is visible in the Attendee App. (Note that Display Time and Active Time may not be the same.)
Gamification – The process of creating games, activities, challenges or quests to encourage your attendees to participate in different aspects of your event.
Goals – The specific objectives you set up, to give structure for a specific game or activity at your event. Each goal is tied to a specific objective, such as checking in with an exhibitor, participating in an activity, posting in EventStream, etc. Goals usually award points to the attendee for completing a goal.
Mystery Points – Lets you hide the number of points a specific goal will earn until the attendee completes the goal.
Points – Points are earned by attendees for completing a goal. You determine how many points are awarded.
Prizes – One aspect of gamification is awarding prizes to attendees, for example by letting points (coins) be used to purchase tickets in a prize draw, or by letting attendees use accumulated points (coins) to purchase items such as food, beverages, clothing, or other merchandise.
QR Codes – In gamification, this refers to location QR codes, used for Engage location tagging in a similar way to using beacons. Instead of the beacon scanning for and recording the location, the attendee can use EventStream Engage from their attendee app to scan the location QR code.
